


These modifiers affect the chance that an unidentified artifact will be present in the vault's reward crate. Mobs have a chance of applying Wither on hit Mobs have a chance of applying Poison on hit Mobs have a chance of applying Slowness on hit Mobs have a chance of applying Mining Fatigue on hit Mobs deal 3x damage, +10% movement speed and have only 1 health Mobs (including bosses) are larger than usual. Mobs (including bosses) are much smaller than usual. The number of mobs spawning randomly around the player (2 by default) is modified by the stated amount. Mobs (including bosses) roll their stats as if the party leader's vault level were modified by the stated amount. Increases the chance of trapped chests by 3 Gilded chests have a chance to appear in places where a normal chest might otherwise generate, excluding normal chests which generate as part of the room itself (such as in puzzle rooms and digsites). (Raffle crystals can be made by applying a Seal of the Challenger to a vault crystal.

This modifier is present on all vaults with the Raffle objective which are run by a player of vault level 25 or higher. Cannot randomly roll on Scavenger, Ancient or Raffle vaults.įunctionally identical to Locked. The vault cannot be exited via the Vault Portal the player must complete the objective or die trying. A simplified (and slightly out-of-date) version of this list is also on the official Vault Hunters guide. All the modifiers in Vault Hunters, with the exception of those exclusive to the Final Vault, are listed here.
